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Resume A Muse can advance to Cleric after obtaining the power of holiness.The magic of Clerics can be used to heal and cure allies during battles.
Characteristics As religious devotees, Clerics prefer wearing neat, clean clothing, and light colored armors. They often mark their armor with holy symbols as a demonstration of their faith.
Weapons Clerics generally wield a short Wand in one hand and a SubItem support tool in the other.
Battle Strategy Clerics are generally suited to aiding party members from behind by using their many support skills. In a party, Clerics can ensure that their comrades will not fall in battle.
Main Skills Clerics do not have any notable attacking or defending proficiencies, but are skilled at using curing, detoxifying, and resurrecting spells. Clerics can also protect themselves with a few offensive magic spells.


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Name Description Type Skill Book Price
Battle Support Increase the Attack Speed of a target for skill's duration Buff 33150
Critical Support Increase target's Critical attack rate for skill's duration Buff 46500
Damage Support Increase target's normal attack and skill damage for skill's duration Buff 41800
Defense Aura Increase nearby party members' Defense for skill's duration Buff 29200
Evasion Aura Increase nearby party members' Dodge Rate Buff 41800
Magical Aura Increase nearby party members' Magic Resistance for skill's duration Buff 37350
Resurrection Revive a dead character on the current spot Heal 29200


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Name Description Type Skill Book Price
Meditation Increase maximum MP and MP Recovery Rate. Passive 1,300
Bonfire Cast a magic campfire to aid party members in restoring HP and MP faster. Summoning Magic 6600
Hit Support Increase target's Attack Accuracy for skill's duration. Buff 13200
Power Support Increase Attack Power of a target for skill's duration. Buff 6600
Support Increase the Movement Speed of a target for skill's duration. Buff 4900
Cure Restore HP of a target. Heal 1300 Max LVL restores 1463 HP
Healing Restore HP of the caster and nearby party members at the same time. Heal 3450
Enchant Armor Increase one's Defense for skill's duration. Self Buff 15900
Blessing Increase nearby party members' maximum HP for skill's duration Party Buff 8550
Blessed Mind Increase nearby party members' maximum MP for skill's duration Party Buff 18550

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